Soft-Research
IT Market Intelligence

Предприятия по размеру бизнеса, исследуемые Soft-Research

SOHO 0 to 9 employees
Small Business 10 to 50 employees
51 to 99 employees
Medium Business 100 - 250 employees
251 - 500 employees
501 - 999 employees
Large Business 1000 to 5000 employees
5001 to 10000 employees
More than 10000 employees

Отрасли, исследуемые Soft-Research

Segment Subsegment 1 Subsegment 2
Agriculture, Construction, Mining Agriculture Agriculture
Forestry
Fishing
Construction Construction
Mining Mining
Manufacturing Discrete Manufacturing Automotive
Aerospace
Equipment
Process Manufacturing Chemical, Petrochemical
Metallurgy
Food Processing
Pulp and Paper
Oil/Gas Processing
Textiles and Apparel 
Transportation, Communications, Utilities Transportation Air
Auto
Rail
Logistics
Communications and Media Broadcasting and Cable
Telecommunications
Utilities Pipelines
Water Utilities
Energy Resources and Processing
Electric and Gas Utilities
Sports and Entertainment Sports Key Leagues
National 
International
Entertainment Entertainment Offline
Entertainment Online
Finance Banking and Investment Services Banking
Investment Services
Insurance Health Insurance
Life Insurance
Other Insurance
Property and Casualty Insurance
Retail and Wholesale Retail General Retailers
Grocery
Quick-Service Restaurants
Specialty Soft Lines
Specialty Hard Lines
Other Retail
Wholesale Durable
Nondurable
Services Professional Scientific and Technical Services Information Technology Services and Software
Professional services
Scientific Services
Technical Services
Other Services  Administrative Services
Support Services
Remediation Services
Real Estate Rental and Leasing
Accomodation and Food Services
Public Government National and International Government
Local and Regional Government
Healthcare Physician
Hospital
Education Higher Education
Primary and Secondary Education

Ключевые выкладки рынка Спорта из исследования Soft-Research

                Corporate Market Potential   Prosumer Market Potential
  Sport Coverage Sport's total revenues $M # Teams Registred/active fans, M Facebook Followers M   IT Spend, $M  Software, $M   "Fans" version Mass-consumer
                         
Formula One Auto racing Worldwide 2 641 10 5,4 41   343 86   10,8 0,2
Formula E Auto racing Worldwide 1 018 11 0,2 4   132 33   0,4 0,0
NASCAR Auto racing Worldwide 773 20 0,2 9   101 25   0,3 0,0
Other Auto racing Worldwide 233 131 0,9     30 8   1,9 0,0
Total motorsports     4 665 172 6,7 49   606 152   13,4 0,3
                         
Soccer Soccer Worldwide 60 283 303 407 58,2 993   7 837 1 959   116,4 5,0
American football American football Worldwide 20 219 6 159 4,1 99   2 629 657   8,2 0,5
Baseball Baseball Worldwide 17 802 68 876 3,3 67   2 314 579   6,6 0,3
Basketball Basketball Worldwide 12 121 53 146 4,6 193   1 576 394   9,1 1,0
Ice-hockey Ice-hockey Worldwide 8 663 7 311 2,1 32   1 126 282   4,2 0,2
Tennis Tennis Worldwide 2 450 31 019 0,7 3   319 80   1,3 0,0
Golf     2 960 33 161 5,5 1   385 96   11,1 0,0
Rugby     1 789 18 723 4,7 1   233 58   9,4 0,0
Olympics     2 000 119 21,9 19   260 65   43,8 0,1
Other sports     252 467 88 626 14,7     32 821 8 205   29,3 0,0
Sporting goods   376330                  
Sporting broadcasting   34611                  
Sports medicine   50480                  
Sports Nutrition   33670                  
Health & Fitness Industry   87200                  
Sports Betting   93290                  
Sport sponshorships    54000                  
Youth sport   35000                  
Other (anti-doping, history of sports, sports related services) 150 000,00                  
Total     1 300 000 610 719 120 704   50 104 12 526   253 7
                         
IT spend % of revenue     13,0%                  
Total SW % of IT spend     25,0%                  
"Fans" version attach     5,00%                  
Mass-consumer attach     0,05%                  
"Fans" version selling price     $40                  
Mass-consumer selling price     $10                  

 

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